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Events for holidays stretched from two weeks to several months some rolled directly from one to the other.
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On certain holidays, such as Thanksgiving or Christmas, FusionFall had small in-game celebrations that usually involved a special code for exclusive holiday items, scenery, and missions carried by special guest appearances of future cast members. It covers the events leading up to the start of the game.
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The comic used to be available on the official website for public viewing and in PDF format for download. Due to the overwhelming success of the comic, George Krstic is in talks to write a script for a FusionFall feature based on the comic to accompany the game's launch. ComicĪ comic prequel, co-written by Matthew Schwartz and Megas XLR co-creator George Krstic, entitled FusionFall: Worlds Collide!!, was passed out during Comic Con '07.
It only counts for subscribers and can only be accessed with a code. On the same day, the game gave the player the Clockwork set.
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The game was made completely free on April 19, 2010, making everything a member could have available for free. The Victory Packs were eventually discontinued, having been replaced with one-month and three-month game card available for purchase at Target outlets. It contained a four-month subscription, as well as a game guide, T-shirt (if bought from GameStop), and exclusive outfits and weapons for the player's character. The FusionFall Victory Pack Exclusive was made available for purchase when the game was released. Subscription plans included one-month, three-month, year-long, and family plans. Players with characters that progressed into the past during the sneak peek or during a previous subscription had their characters locked until a current subscription was purchased. To create up to four characters, players had to earn all 36 nanos during the beta testing.
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The full game had a total of 36 nanos before the new extensions. Free accounts could only play in the "future" portion of the game, which only allows players to collect four nanos and create two characters. When it was first released, FusionFall required a paid subscription for the full game, with a limited portion of the content available to free accounts. All characters created before December 22, 2008, including those of the FusionFall staff, were deleted, but all made on or after December 27, 2008, were carried onto the official release.
A final beta test started on December 27, 2008, and ran until January 11, 2009. The third took place during the weekend of December 12, 2008, with a single-day extension on December 19. A second beta began on December 5, 2008, and ended on December 7, 2008. The open beta testing began on November 14, 2008, available to anyone with an account on Cartoon Network's website. The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play players with unredeemed time cards were offered a refund for their unused cards. Playing past level five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. Many characters are available as guides after players complete level four of the game. Gameplay primarily focused on the alliance between the heroes and villains of the Cartoon Network universe, featuring characters from Cartoon Network shows both past and present. The game had large playable environments, with travel facilitated by various warp points as well as certain temporary vehicles to get to areas faster.
Their character is viewed from a third-person perspective with an overlaid HUD. In FusionFall, the player takes control of a customized avatar based on characters from current and past shows. On August 29, 2013, the game's servers were shut down. FusionFall used the Unity engine as its client technology basis.įor the first year, the full game required a subscription free accounts could only access to a portion of the content.
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Windows XP, Windows Vista, Windows 7, and Mac OS XĬartoon Network Universe: FusionFall was a massively multiplayer online game developed by Cartoon Network and Grigon Entertainment. Watson, Jeremy Polk (lead designer), Greg Grigon Levon Hakobyan, Chris Sunn (lead designer), D. ( Learn how and when to remove this template message) Statements consisting only of original research should be removed. Please improve it by verifying the claims made and adding inline citations. This article possibly contains original research.